

Special Buildings: Celtic Embassy, Iberian Embassy, Italiote Embassy (all of which train their respective mercenary units), Cothon (“Naval Shipyard”, constructs the mighty Carthaginian war fleet).More profitable trading: Because of the stranglehold Carthage had over trade in the Western Mediterranean.The strongest navy: Because of the historical dominance of Carthage on the sea-lanes.The strongest walls: Because of Carthage’s famous triple walls.The Carthaginians can build Iberian, Celtic, and Italian embassies, which are specialized barracks for mercenaries of these tribes. The widest selection of units: Because Carthage always relied on mercenaries to make up the bulk of their forces.the Carthaginians will have many bonuses that match their historic strengths. By contrast, the Carthaginian navy was made up of Punic citizenry, heirs to the seafaring Phoenicians, and this undoubtedly contributed to Carthage going down in history as having one of the largest and strongest navies of ancient times. Carthaginian citizens served in the ground forces almost exclusively as officers, and were only required to serve as infantry in special cases. After gaining independence from Tyre, Carthage soon became a formidable force in the western Mediterranean, eventually taking over much of North Africa and modern-day Spain and becoming an economic powerhouse.Ĭarthage’s ground forces were primarily made up of allied peoples and mercenaries, including Libyans, Numidians, Iberians and sometimes Greeks. The Carthaginians, or Punics, were an ancient civilization centered on the Phoenician city-state of Carthage, located outside what is now Tunis, Tunisia. They deployed towered War Elephants on the battlefield to fearsome effect, and had defensive walls that could withstand years of siege. The Punics were also masters of naval trade, extending their trade routes even beyond the pillars of Hercules and circumnavigating Africa. The sailors of Carthage were among the fiercest contenders on the high seas. Almost each civilization will have a unique set of buildings and units, and have notable strengths and weaknesses that must be learned and exploited by the player to be used effectively.

Though a momentous task, we are working to ensure that each culture provides a unique yet balanced gameplay experience. Each culture will be represented at the peak of its civilization, somewhere along the timeline of 500 B.C. will allow the player to control any of twelve ancient civilizations from the pre-common era. We hope to make a new website soon, which will be easier to maintain.
